CyBall Glossary
A glossary of terms and jargons related to CyBall.
$CBT /ˈsi-ˈbi-ˈti /
CyBloc Battery Tokens or CyBall Battery Token. This is the main play-to-earn reward of the game.
$CYB /ˈsi-ˈwaɪ-bɪ /
CyBall Token. The game's governance token is earned through competing and winning in CyBall tournaments, staking, and special rewards earned by those who help the game's ecosystem.
Adrenaline / əd-rɛ́n-ə-lən /
A Tactic Card that increases the player's total power for a specific round by 2.
Advanced Targeting / əd-vǽnst / / tár-gət-ɪŋ /
A Tactic Card that doubles a CyBlocs's Shooting for a Key Event.
All-Rounder / ɔl-rawndər /
A Trait that increases a CyBloc's skills by 4 points whenever it plays in any event.
Assist [a goal] / əsɪ́st /
A CyBloc present in a Tandem event wherein your team scored a goal.
Automatic kick / ɔ̀-tə-mǽ-tɪk / / kɪ́k /
An option when playing a Showdown or penalty kick where the AI automatically plays the penalty kick.
Backup Power / bǽk-ə̀p / / pá-wər /
A Tactic Card that gives the player a net increase of 2 Tactic Power.
Balanced / bǽ-lənst /
A match strategy. It sets the Individual Match Balance to -0.
Battery Enthusiast / bǽ-tə-ri / / ɛn-θú-zi-æ̀st /
A Trait that increases all of a CyBloc's earnings by an extra 10% (batteries and XP).
Battery Lover / bǽ-tə-ri / / lə́-vər /
A Trait that gives a CyBloc 5% extra XP and Batteries from matches.
Battery Miner / bǽ-tə-ri / / májn-ər /
A Trait that increases all of a CyBloc's earnings by an extra 15% (batteries and XP).
Building Back Up / bɪ́l-dɪŋ / / bǽk-ə́p /
A Trait that boosts all of a CyBloc's skills by 2 for every event it plays in each match.
Can't Keep Up / kǽnt / / kíp / / ə́p /
A Tactic Card that makes the opponent's CyBlocs exhausted for the rest of the Half.
CBT contract address / ˈsē-ˈbē-ˈtē / /ˈkän-trakt / / ǽd-rɛ̀s /
A set of symbols that act as a public key for the CBT token. This is used to facilitate transactions on the blockchain. CBT's contract address is: 0x7c73967dc8c804ea028247f5a953052f0cd5fd58
Celebrity / sə-lɛ́b-rə-ti /
A Trait that increases a CyBloc's skills by 4 when activated. This has a 50% chance of activating for each match.
Class / klǽs /
CyBloc's rarity that determines the range of a CyBloc's starting Skill ratings and growth potential.
Clinical Finisher / klɪ́-nə-kəl / / fɪ́-nɪ-ʃər /
A Trait that increases a CyBloc's Shooting skill by 6 when it plays in an event that involves Shooting.
Clutch Performer / klə́tʃ / / pər-fɔ́r-mər /
A Trait that increases all of a CyBloc's skills by 4 during the second half of matches.
Comeback / kə́m-bæ̀k /
A Tactic Card that gives +8 to the player's total power for a Key Event if they are trailing in score.
Comeback King / kə́m-bæ̀k / / kɪ́ŋ /
A Trait that boosts all a CyBloc's skills by 4 for the duration of the match if the player's team concedes a goal.
Common / ká-mən /
The most common rarity of Traits. Out of all 50 Traits, 35 are Common.
Comms Jammer / comms / / dʒǽ-mər /
A Tactic Card that randomizes both team's chosen CyBlocs in a Key Event.
Concede [a goal] / kən-síd /
The act of surrendering the match.
Cooldowns / kúl-dáwns /
The time interval before a player is allowed to do an action again.
Copycat / ká-pi-kæ̀t /
A Trait that enables a CyBloc to copy the second-strongest in-play skill from its teammate in a Tandem event if the teammate's respective skill is higher.
Cro / kro /
Crossing; one of the Skills of a Cybloc.
CyBall / saj-bɔl /
A play-to-earn strategy card game utilizing football aesthetics.
CyBall Marketplace / saj-bɔl / / mar-kət-ples /
An NFT marketplace where users can buy and sell CyBlocs.
CyBloc / saj-blak /
The NFT asset used to play CyBall. The game requires at least 3 CyBlocs.
Cypower / saj-pá-wər /
CyBall Power.
Deadeye Crosser / dead-eye / / krɔ́-sər /
A Trait that increases a CyBloc's Crossing skill by 6 when it plays in an event that involves Crossing.
Deck Effects / dɛ́k / / ə-fɛ́kts /
Effects that affect the cards in the player's Deck.
Defense / də-fɛ́ns /
The act of a player trying to block a goal in the Penalty Phase.
Defensive / də-fɛ́n-sɪv /
A match strategy. It sets the Individual Match Balance to -1.
Defensive Systems / də-fɛ́n-sɪv / / sɪ́s-təmz /
A Tactic Card that doubles a CyBlocs's Tackling for a Key Event.
Ditto / dɪ́-to /
A Trait that allows a CyBloc to copy the strongest in-play skill from its teammate in a Tandem event if the teammate's respective skill is higher.
Dominant Performance / dá-mə-nənt / / pərfɔ́rməns /
A Tactic Card that gives +4 to the player's total power for a Key Event if they are leading in score.
Dreamer / drí-mər /
A Trait that increases all of a CyBloc's skills by 6 when it plays against an opponent of a higher Class in a Solo event.
Dri / dri /
Dribbling; one of the Skills of a Cybloc.
Dual Poacher / dú-əl / / pótʃ-ər /
A Trait that increases a CyBloc's and its teammate's Shooting skills by +4 when playing in a Tandem event involving Shooting
Dual Skill / dú-əl / / skɪ́l /
A Key Event where 2 skills are highlighted.
Endglen Limited / end-glen / / lɪ́mətəd /
The company that developed CyBall.
Energy / ɛn-ər-dʒi /
Allows you to play CyBall and win its Play-to-Earn rewards.
Energy Drink / ɛ́n-ər-dʒi / / drɪ́ŋk /
A Tactic Card that instantly removes exhaustion from the player's CyBlocs.
Energy Leak / ɛ́n-ər-dʒi / / lík /
A Tactic Card that deducts 1 Tactic Power from the opponent.
Even-Minded / í-vən / / májn-dəd /
A Trait that increases all of this CyBloc's skills by 4 when it plays in an even turn (events 1, 3, and 5).
Even-Steven / í-vən / / stí-vən /
A Trait that increases all of a CyBloc's skills by 4 if the scores are tied at half-time.
Executive Assistant / ɪg-zɛ́-kjə-tɪv / / ə-sɪ́s-tənt /
A Trait that increases a CyBloc's Tackling, Crossing, and Passing skills by 4 when it plays in any event.
Exhaustion / ɪg-zɔ́st-ʃən /
The status of a CyBloc after playing a Key Event, resulting to a -10 to all skills.
Exhibition / ɛ̀k-sə-bɪ́-ʃən /
Currently the only available PvP game mode featuring 3 CyBlocs per user playing for 6 Key Events, with each match requiring 3 energy. This is assumed to have shorter duration and lower rewards than future game modes.
Fancy Footwork / fǽn-si / / fʊ́t-wə̀rk /
A Trait that increases a CyBloc's Dribbling skill by 6 when it plays in an event that involves Dribbling.
Football / fʊ́t-bɔ̀l /
A team sport played by trying to kick a ball towards an opposing goal. This game is the inspiration for CyBall
Force Update / fɔrs / / əp-det /
A Tactic Card that makes the opponent redraw their hand.
Forfeit / fɔ́r-fət-əd /
The act of surrendering a match, resulting in a loss even before the end of the match.
Front Runner / frə́nt / / rə́-nər /
A Trait that increases all of a CyBloc's skills by 6 if the player's team is leading at half-time.
Get Even / gɛ́t / / í-vən /
A Trait that increases all of a CyBloc's skills by 2 during the entire match if the player's team concedes a goal.
Goalkeeper / gól-kì-pər /
The individual in the game stopping the opposing team from shooting a goal.
Goalkeeper Glitch / gól-kì-pər / / glɪ́tʃ /
A Tactic Card that decreases the opponent's Goalkeeper to stop a shot by 15 for a Key Event.
Goalkeeper Shot-Stopping Rating / gól-kì-pər / / ʃát-stápɪŋ / / rétɪŋ /
The combination of both Individual Match Balance. This is the maximum range that gives a chance for a shot to be stopped.
Gym Buddy / dʒɪ́m / / bə́-di /
A Trait that increases a CyBloc's and its teammate's Physical skills by 4 when playing in a Tandem event that involves Physical.
Half / hǽf /
The first three (first half) or last three (second half) Key Events in a match.
Half-time / hǽf-tájm /
The stage between the first and second half. During this period, players can set their Match Strategy for the second half.
Hire-a-coach / hajər-e-kotʃ /
Allows a CyBloc to be trained without requiring to actually play it. This requires CBT.
Hometown Hero / hóm-tàwn / / hɪ́-ro /
A Trait that gives a CyBloc a 50% chance to boost all of its skills by 6 for each match.
Improved Algorithm / ɪ̀m-prúvd / / ǽl-gə-rɪ̀-ðəm /
A Tactic Card that doubles a CyBlocs's Crossing for a Key Event.
Improved Reflexes / ɪ̀m-prúvd / / rí-flɛk-səz /
A Tactic Card that improves the ability of the player's Goalkeeper to stop a shot by 10 for a Key Event.
In the Lead / ən / / ðə / / lɛ́d /
A Trait that increases all of a CyBloc's skills by 3 if the player's team is leading athalf-time.
In the Zone / ən / / ðə / / zón /
A Trait that increases all of a CyBloc's skills by 2 during the entire match if this CyBloc scores or assists a goal.
Individual Match Balance / ɪ̀n-də-vɪ́dʒə-wəl / / mǽtʃ / / bǽl-əns /
The given value to each player's strategy. This contributes to the Goalkeeper Shot-Stopping Rating
International Sensation / ɪ̀n-tər-nǽʃə-nəl / / sɛn-sé-ʃən /
A Trait that gives a CyBloc a 50% chance to boost three of its random skills by 9 for each match.
Key Event / kí / / ɪ-vɛ́nt /
Also known as turns. Key event is CyBall's official term for rounds in a match. Each Key Event can be classified as a Solo or Tandem, and can feature single or dual Skills determining GK RNG in the round calculation.
Leading / lí-dɪŋ /
The state of being ahead in goals by the start of the second half.
League / lig /
One of the game modes of CyBall. This requires 5 CyBlocs to play.
Level / lɛ́-vəl /
Representative
Maestro / máj-stro /
A Trait that increases a CyBloc's Passing skill by 6 when it plays in an event that involves Passing.
Manual kick / mǽ-nju-əl / / kɪ́k /
An option when playing a Showdown or penalty kick where the player makes their own gameplay.
Matchmaking / mǽtʃ-mèk-ɪŋ /
The process that determines who among the players currently in queue gets to play against each other.
Mentoring / mɛ́n-tər-ɪŋ /
The process of minting new CyBlocs from experienced CyBlocs (5 days old), with the possibility of passing on classes and traits in the process.
Mutual Respect / mjú-tʃə-wəl / / rəs-pɛ́kt /
A Trait that increases all of a CyBloc and teammate's skills by 3 when playing in a Tandem event if they are of the same Class.
National Superstar / nǽ-ʃə-nəl / / sù-pər-stár /
A Trait that gives a CyBloc a 50% chance to boost all of its skills by 12 for each match.
No Sweat / nó / / swɛ́t /
A Trait that prevents a CyBloc from Exhaustion.
Not Out Yet / nát / / áwt / / jɛ́t /
A Trait that increases all of a CyBloc's skills by 5 if the player's team is trailing at half-time.
Nutmeg / nət-mɛg /
A Tactic Card that negates any opponent's Tactic Card played during a Key Event.
Oddball / ád-bɔ̀l /
A Trait that increases all of a CyBloc's skills by 4 when it plays in an odd turn (events 1, 3, and 5).
Offense / ə-fɛ́ns /
The act of a player trying to score a goal in the Penalty Phase.
Offensive / ə-fɛ́n-sɪv /
A match strategy. It sets the Individual Match Balance to +1.
On Fire / án / / fájər /
A Trait that boosts all a CyBloc's skills by 4 for the duration of the match if this CyBloc scores or assists a goal.
PancakeSwap / pǽn-kèk / / swáp /
A Decentralized Exchange (DEX) native to the Binance Smart Chain (BSC).
Pas / páz /
Passing; one of the Skills of a Cybloc.
Passion for the Game / pǽ-ʃən / / fɔ́r / / ðə / / gém /
A Trait that increases all of a CyBloc's skills by 2/4/6 when its match win rate is higher than/equal to/less than 50%.
Penalty Phase / pɛ́-nəl-ti / / féz /
Also known as Showdown. In this phase, players alternate between scoring and goalkeeper 10 shots. Whoever scores more points at the end wins.
Perfect Pairs / pər-fɛ́kt / / pɛ́rz /
A Trait that increases all of a CyBloc's teammate's skills by 2 when playing in a Tandem event.
Perfect Save / pər-fɛ́kt / / sév /
A Tactic Card that automatically blocks the opponent's shot when needed for a Key Event.
Phy / faj /
Physical; one of the Skills of a Cybloc.
Pro Defender / pró / / də-fɛ́n-dər /
A Trait that increases a CyBloc's Tackling skill by 6 when it plays in an event that involves Tackling.
Prodigy / prá-də-dʒi /
A Trait that increases all of a CyBloc's skills by 6 when it plays in any event.
Randomizers /ˈran-də-mīz-ers/
A type of Tactic Cards that increases the power of CyBloc's Skills.
Rare / rɛ́r /
The second most common rarity of Traits. Out of all 50 Traits, 10 are Rare.
Rarity / rɛ́r-ə-ti /
The degree of a CyBloc's quality and traits. There are 5 Rarities for a CyBloc: Bronze, Silver, Gold, Platinum, and Legendary. For Traits, there are 3: common, rare, and super rare.
RNG /ˈɑːr-ˈɛn-ˈdʒiː /
Specialized gaming term pertaining to a random chance of a certain event happening. In CyBall, this refers to Goalkeeper RNG, which determines the likelihood of a shot getting blocked.
Score [a goal] / skɔ́r /
Successfully putting the ball into the enemy's goal using a CyBloc.
Seasoned Player / sí-zənd / / plé-ər /
A Trait that increases all of a CyBloc's skills by 1 when it plays in any event for every 25 levels gained.
Second Wind / sɛ́-kənd / / wájnd /
A Tactic Card that gives the player a net increase of 3 Tactic Power.
Sho / sho /
Shooting; one of the Skills of a Cybloc.
Show-Off / ʃo-ɔf /
A Trait that increases a CyBloc's skills by 4 points whenever it plays in a Solo Event.
Showdown / ʃó-dàwn /
When a match ends with a tie, the game moves to this phase. Players alternate between scoring and goalkeeper 10 shots, and whoever scores more points at the end wins.
Single Skill / sɪ́ŋ-gəl / / skɪ́l /
A Key Event where only 1 skill is highlighted.
Skill / skɪ́l /
Numerical ratings used as criteria to determine which player scores at any given Key Event.
Skill Boosts / skɪ́l / / bústs /
A type of Tactic Card that increases the power of a Cybloc's Skills.
Solo / só-lò /
A Key Event where you can only field 1 CyBloc.
Something to Prove / sə́m-θɪŋ / / tú / / prúv /
A Trait that increases all of a CyBloc's skills by 4 when it plays with a teammate of a higher
Class in a Tandem event.
Special Move / spɛ́-ʃəl / / múv /
The most powerful type of Tactic Card, hence costs more Tactic Power..
Starting / start-ɪŋ /
The base value of a CyBloc's skills.
Steal / stíl /
A Tactic Card that steals 1 Tactic Power from the opponent. However, the effect is void if there is no Tactic Power available.
Strategy / stra-də-jē /
Combinations that affect Goalkeeper RNG. Each strategy has a corresponding individual match balance used to calculate total match balance determining the range of Goalkeeper RNG.
Street Baller / strít / / bɔ́lər /
A Trait that increases a CyBloc's and its teammate's Dribbling skills by 4 when playing in a Tandem event that involves Dribbling.
Strong Starter / strɔ́ŋ / / stár-tər /
A Trait that increases all of a CyBloc's skills by 4 during the first half of matches.
Stun / stə́n /
A Tactic Card that prohibits the opponent from playing Tactic Cards in the next Key Event.
Substitute / səb-stə-tut /
The alternate CyBlocs a player can use in Tournament Mode.
Sudden Death Phase / sə́-dən / / dɛ́θ / / féz /
Occurs when the winner is still undetermined after the Penalty Phase. This proceeds similarly to the Penalty phase, but the player who scores a goal immediately wins the match.
Super Rare / sú-pər / / rɛ́r /
The least common rarity of Traits. Out of all 50 Traits, 5 are Rare.
Super Striker / sú-pər / / stráj-kər /
A Trait that increases a CyBloc's Shooting, Dribbling, and Physical skills by 4 when it plays in any event.
Supercharge Fuel / sù-pər-tʃárdʒ / / fjúəl /
A Tactic Card that makes the player's CyBlocs unable to be exhausted for the rest of the Half.
Tac / tǽk /
Tackling; one of the Skills of a Cybloc.
Tactic Cards / tǽk-tɪk / / kárdz /
Cards that can be used during each Key Event to influence the results of the current or subsequent one/s.
Tactic Power / tǽk-tɪk / / páw-ər /
The resource required to play Tactic Cards. A player starts each match with 4 Tactic Power.
Tactic Power Effects / tǽk-tɪk / / páw-ər / / ə-fɛ́kts /
Effects that increase or decrease Tactic Power.
Tactical Foul / tǽk-tɪk-əl / / fáwl /
A Tactic Card that randomizes the highlighted Skills in a Key Event.
Tandem / tǽn-dəm /
A Key Event where you need to field two CyBlocs.
Team Player / tim / / ple-ər /
A Trait that increases a CyBloc's skills by 4 points whenever it plays in a Tandem Event.
Tempered Steel / tɛ́m-pərd / / stíl /
A Tactic Card that doubles a CyBlocs's Physical for a Key Event.
Tenacious / tə-né-ʃəs /
A Trait that increases all of a CyBloc's skills by 10 if the player's team is trailing at half-time.
Tiebreaker / táj-bré-kər /
A Trait that increases all of a CyBloc's skills by 8 if the scores are tied at half-time.
Tiki Taka / tí-ki / / ta-ka /
A Trait that increases a CyBloc's and its teammate's Passing skills by 4 when playing in a Tandem event that involves Passing.
Total Match Balance / tó-təl / / mǽtʃ / / bǽ-ləns /
The added combination of both player's Individual Match Balance.
Tournament / tʊr-nə-mənt /
One of the modes of CyBall that allows a player to enter up to 7 CyBlocs in an in-game tournament interface
Trailing / trél-ɪŋ /
The state of being behind in goals by the start of the second half.
Training / trén-ɪŋ /
A mode in CyBall that allows players to gain XP by automating the CyBloc's actions.
Trait / trét /
Inherent positive ability that a CyBloc obtains upon minting. There are 50 Traits in total and a CyBloc may possess up to 3 of these.
True Athlete / trú / / ǽθ-lìt /
A Trait that increases a CyBloc's Physical skill by 6 when it plays in an event that involves Physical.
Turbo Boots / tə́r-bo / / búts /
A Tactic Card that doubles a CyBlocs's Dribbling for a Key Event.
Twin Winger / twɪ́n / / wɪ́-ŋər /
A trait that increases a CyBloc's and its teammate's Crossing skills by 4 when playing in a Tandem event that involves Crossing.
Ultra Defensive / ə́l-trə / / də-fɛ́ns-ɪv /
A match strategy. It sets the Individual Match Balance to -2.
Ultra Offensive / ə́l-trə / / ə-fɛ́ns-ɪv /
A match strategy. It sets Individual Match Balance to +2.
Underdog / ə́n-dər-dɔ̀g /
A Trait that increases all of a CyBloc's skills by 12 if it has the lowest overall rating in the match.
Update / əp-det /
A Tactic Card that allows the player to redraw their hand.
Wall of Defense / wɔ́l / / ə́v / / dəfɛ́ns /
A Trait that increases all of a CyBloc's and its teammate's Tackling skills by 4 when playing in a Tandem event that involves Tackling.
X-Ray Vision / ɛ́ks-ré / / vɪ́-ʒən /
A Tactic Card that doubles a CyBlocs's Passing for a Key Event.
XP / ɪks-pɪ́r-i-əns /
Experience. Points required to increase the stats of a CyBloc's skills. This can be gained by playing matches.